What you’ll learn
-
Lighting and Shading a CG Object to match a real scene
-
Using HDRIs to light an object
-
Creating water drips on the surface of CG
-
Using camera projections in Maya
-
Blending multiple camera projections
-
Using Arnold Physical Shaders
-
Using Arnold Shaders to capture shadows and reflections on real footage
-
Creating emission lights
-
Setting up render passes for Nuke Compositing
-
Creating ID mattes for secondary grading
-
Creating a “bash comp” in Nuke to test our renders
-
Using Arnold nodes to adjust textures
-
Dealing with real-world scene scaling
-
Rendering AOVs in Arnold / Maya
Who this course is for:
- Aspiring CG Artists who want to learn to render CGI into real footage
- Lighting Artists, CG Generalists, and Compositors
- VFX Students or enthusiasts
Deal Score+1
Disclosure: This post may contain affiliate links and we may get small commission if you make a purchase. Read more about Affiliate disclosure here.