Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine
Instructed by Penny de Byl 7 hours on-demand video, 3 articles & 22 downloadable resources
What you’ll learn
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Learn the theory of behaviour tree design.
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Learn how to develop a behaviour tree API in C#
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Learn how to use behaviour trees to define the actions of non-player characters.
Learn how to program and work with:
- A Behaviour Tree Library and API that’s reusable across a wide range of game projects.
- Tree architectures, nodes, leaves, sequences, and selectors that define the behaviour of individual non-player characters (NPCs).
- Navigation Meshes and Agents that provide advanced path planning and navigation capabilities for characters.
- A Blackboard System that acts as a global inventory for world states and allows characters to communicate with each other.
Who this course is for:
- Intermediate game development students wanting to extend their knowledge of artificial intelligence techniques used in games.
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