A practical guide to programming non-player characters for games in the Unity Game Engine with C#
Instructed by Penny de Byl 30 hours on-demand video, 17 articles & 128 downloadable resources
What you’ll learn
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Design and program NPCs with C# in Unity
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Explain how AI is applied in computer games
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Implement AI-related Unity Asset plugins into existing projects
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Work with a variety of AI techniques for developing navigation and decision making abilities in NPCs
Learn how to program and work with:
- vectors
- waypoints
- navmeshes
- the A* algorithm
- crowds
- flocks
- animated characters
- vehicles
Who this course is for:
- Anyone interested in learning how to program their own non-player characters (NPCs).
- Anyone interested in seeing how artificial intelligence is applied in computer games.
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