What you’ll learn
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Integrating a CGI (Computer Generated Image) render into a real scene
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Render layers (AOVs) inside of Nuke, and how to break them apart
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Create dynamic lens flares based off of source imagery
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Studying shadow & light, and how to match the real world
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Matching color tones, darks, highlights of an image
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Using utility passes to do spot corrections (Position Pass)
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Learn the variety of uses for Z-Depth passes
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Use ID passes to correct different geometries
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Learn how to match camera attribute (Defocus, Grain, Bokeh, Lens Distortion)
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Create realistic post-production camera imperfections and artifacts
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Compositing elements / FX into a shot
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Creating water drips in Nuke, with light interaction
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Creating a wetness / rain effect on dry surfaces
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How to quality control (QC) your final shot
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How to use the normals AOV to fine tune CG.
What skills will I learn?
- CG Compositing Soft Skills (Understanding the basics of lighting, shadows, reflections, and other physical properties of the real world)
- Multi-pass CG compositing: Learning how to break a render into layers and control individual elements
- Grading CG to match real world footage
- Using “utility” passes to enhance a CG render
- Creating light effects and glows based off of luminance keys and ID mattes
- Creating particle rain with light interaction
- Creating fake refractions inside of Nuke
- Projecting color grade mattes to adjust the look of a scene
- Artistic grading concepts and compositional lighting techniques
- Using mathematical expressions to generate 3d noise patterns
- Extra techniques and tricks along the way
Who this course is for:
- Beginner / Intermediate compositors looking to expand their skillset
Deal Score+1
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