Explore Tower Defence Game Mechanics through the creation of a game level by learning the programming and art creation.
Instructed by Penny de Byl 22 hours on-demand video, 1 article & 18 downloadable resources
What you’ll learn
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Work with pathfinding to create autonomous characters that navigate a 3D environment.
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Translate Tower Defence Game Mechanics into C# Code in Unity
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Use Blender to create modular 3D game objects for use in level design
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Design and develop moveable 3D models that can be programmatically moved with C# code in Unity
In Part A learn how to program and work with:
- Pathfinding
- Character Animation
- User Interface Development and Programming
- Economy systems including player lives, and money accumulation & spending
- Special effects including sound effects, particle systems, and explosions
- Automated enemy-sensing towers
In Part B learn how to design and work with:
- Blender
- Modular 3D art assets for game level design
- Procedurally Generated Textures
- A multipart game character with sub-meshes that can be independently controlled with code in Unity
Who this course is for:
- Beginner game development students who want to learn about tower defence mechanics.
- Programmers who want a gentle introduction to creating their own 3D art assets.
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