Your guide to understanding procedural construction of buildings and city maps for games and virtual environments
Instructed by Penny de Byl 16 hours on-demand video, 3 articles & 32 downloadable resources
What you’ll learn
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Explain the nature of 3D space and producing a grid for displaying and snapping 3D models together.
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Identity several procedural algorithms that can be applied to generate virtual city maps.
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Apply fractal and dynamic methods to algorithmically generate buildings and cities.
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Create a bespoke procedurally generated city map complete with districts, population densities and vegetation.
Who this course is for:
- Intermediate programmers and 3d artists interested in exploring procedural generation.
Deal Score0
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