Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data.
Instructed by Penny de Byl 15 hours on-demand video, 18 articles & 24 downloadable resources
What you’ll learn
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Use various algorithmic approaches to create procedurally generated content.
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Manipulated terrain meshes with code to create realistic looking landscapes.
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Texture terrain meshes procedurally.
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Discuss the design principles involved in producing aesthetically pleasing terrains.
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Manipulate the render settings in Unity to produce better looking camera results.
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Create custom Unity windows and graphical user interface elements for use inside the Editor.
Who this course is for:
- Anyone interested in learning the algorithms used in procedural generation.
- Those wanting to develop code to manipulate meshes, to produce realistic landscapes.
- Anyone keen to find out how to write custom Unity inspector editors.
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